This is the first project I was part of from the R&D phase down to launch and post-launch updates. The project was built on the designs that a small group of individuals created, in which I was the only designer until production rumped up.
I was responsible for designing from the ground up various foundational systems:
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Player Inventory
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Player Locomotion
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Weapons, Enemies
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AI Behaviours
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Encounters
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Boss design
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VR Interactions.
Later in production, I was also responsible for the level design of one of the levels featured in the game, from the early Blockout phase to creating the flow of the level, encounters, interactions, VO, cutscenes, and balancing.
Warhammer 40'000: BATTLE SISTER - Launch Trailer
Warhammer 40K: Battle Sister places you in the tall boots of Sister Ophelia, a battle-hardened member of the Sisters of Battle (Adeptus Sosroitas), an all-female faction fighting on behalf of the Imperium of Man, aka humanity itself. While battling the forces of Chaos across a war-torn planet, Ophelia receives word that her own sister, whom she presumed dead, is alive.
What follows is a fast-paced, planet-hopping adventure that has you teaming up with multiple allies to uncover the secrets surrounding your sister's disappearance, all-the-while mowing down waves of Chaotic forces using an arsenal of savage weaponry.
Warhammer 40'000: BATTLE SISTER - Gameplay